Customer Reviews
Martial Power - By: alekto72, 30 Nov 2008 
As one of the first generic supplements for 4e, I'll admit I was a bit cautious about how useful & playable the materialin 'Martial Power' would be. Although I haven't had a chance yet to use itin game, on an initial read-through it comes across as much more balanced & sensible that I thought it would be.
To go into more detail, the book is divided into sections relating to the four martial classes: Fighters; Ranger; Rogues; & Warlords. Each section details new build options; new class features; new at-will, encounter, utility & daily powers; & new paragon paths. The remainder of the book covers new feats for all three tiers & ten epic destinies for martial characters.
Some notable inclusions are: a two-weapon fighter archetype; the Beastmaster Ranger with its alternate class features derived from the ranger's link with his/her animal companion; & the thief-acrobat (okay, aerialist rogue). Each build is supported by new powers appropriate to their roles but for the most part usable by any character of that class. (The Ranger Beastmaster powers are fairly pointless unless the character has an animal companion.) There's also an extensive list of new feats for each tier including a handful of feats for Forgotten Realms campaigns.
First impressions on a read-through are that the additional powers, feats etc. includedin MP are generally on par with thosein the PHB which, I'll admit, came as a pleasant surprise. Also, there's no obvious paddingin the book - it's game rules from front cover to back.
Right now, it's only missing 5* because I'm basing this review on nothing more than reading the book: I'm not going to give it 5/5 until I see if the new powers, feats etc. work outin practice as reasonably as they read.